On his way to school, Bastian ducks into a bookstore to avoid bullies. Sneaking away with a book called “The Neverending Story,” Bastian begins reading it in the school attic. When Bastian reads a description of himself in the book, he begins to wonder if Fantastica is real and needs him to survive.
In the novel, Fantastica, a fantasy land threatened by “The Nothing,” a darkness that destroys everything it touches. The Childlike Empress has chosen Atreyu, a young hunter, to be the Hero of the Great Quest. Atreyu, an orphan, is an unlikely choice, but he accepts and, with his horse and companion, Artax, rides to face the menace. He encounters the Swamps of Sadness, Ygramul the Many, the werewolf Gmork, befriends Falkor the luck Dragon and solves the riddles of the three magic gates to meet Uyulala.
Told with all the thrills of a classic adventure, The Neverending Story is a gripping adventure, full of weird and wondrous creatures,
that will enthrall audience members.
ARTAX: (are-tax) Atreyu's beloved horse, who starts the quest with Atreyu
ATREYU: (uh-trey-you) A young warrior who is tasked with saving the world of Fantastica
BASTIAN: Young boy with a love of books and adventure
BAUREO: (bow-ree-oh) A wind giant, Baureo is the East Wind
BOOKSELLER: Owns The Neverending Story before Bastian takes it to read, doesn't like children
BULLIES: Three children from Bastian's class, who tease him relentlessly
CAIRON: (kai-run) A centaur and the herald of The Childlike Empress, gives Atreyu the Auryn and his quest
CARETAKER: Staff member at Bastian's school, whose closet/attic Bastian hides in to read
CHILDLIKE EMPRESS: The leader of Fantastica, who is sick and dying because everyone has forgotten her name, and sends Atreyu on a quest to find her one, thereby saving the entire world.
ELDER: The leader of Atreyu's tribe
ENGYWOOK: (en-gee-wuk) A gnome and a scientific professor, helps (or tries to help) Atreyu with his knowledge of Uyulala and the gates to the Southern Oracle.
ERIBO: (uh-ree-bow) A tiny man, with a sword, in a balloon
FALKOR: (fall-core) A luck dragon that Atreyu befriends on his journey and joins the quest
FATHER: Bastian's dad, mourning the loss of his wife and coping with becoming a single-parent
GMORK: (guh-more-k) A werewolf who lives in both the real world and Fantastica, who tries to get the book from Bastian and tries to stop Atreyu on his quest.
LIRR: (leer) A wind giant, Lirr is the North Wind
MAYA: A witch leader, with a vast following
MAYA'S ENTORAUGE: A group of magical creatures of the night (witches, wizards, goblins, ghosts, vampires etc.), that follow Maya's lead in jumping into the Nothing.
MAYESTREL: (may-est-rhull) A wind giant, Mayestrel is the West Wind
MORLA: (more-luh) An ancient turtle that is the oldest living creature in Fantastica and helps Atreyu on his quest by sending him to meet Uyulala
THE NOTHING: An embodiment of the shadow taking over Fantastica, who appears in pivotal moments of the story as the darkness spreads throughout the land
PURPLE BUFFALO: Three buffalo Atreyu and Artax are hunting at the beginning of the story, Purple Buffalo 1 comes back in a later scene in Atreyu's dream
SASSAFRANIANS: (sass-uh-fray-knee-uns) A species of people who are born looking old and grow up backwards to be young in old age. The Sassafranian Adult, who appears as a child (and is labeled as CHILD in the script), and The Sassafranian Children, who appear as elderly people.
SHEEREK: (she-wreck) A wind giant, Sheerek is the South Wind
SPHINXES: The guardians of the first gate to the Southern Oracle.
URGL: (ur-gull) A gnome and a healer, who uses her potions to save Atreyu and Falkor.
UYULALA: (you-you-la-la) The Southern Oracle who speaks in rhymes while Atreyu asks for help on his quest.
YGRAMUL, THE MANY: (ee-grah-mull) A spider-like creature with many children, that poisons Atreyu and Falkor, before getting in an altercation with Gmork.
YGRAMUL'S CHILDREN: The extension of Ygramul, who move and speak together, and help Ygramul capture Falkor, Atreyu, and Gmork.
Any given actor may have three or four roles. If you only want a specific character, please make sure to make us aware before casting is set.
We will begin rehearsals in the end of June, break for about two weeks around fourth of July, and then pick up and run until the production dates:
August 22-24 and the following weekend.
Our "Behind the Scenes Dream Team" still has openings. If being on stage doesn't scratch that itch, we got you.
Just let us know how you want to help!
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